That time again for the episode we record while in the car driving to the Digipen Audio Symposium. We talk about what we've been up to lately, answer some questions and talk about what we heard at the Audio Symposium. And pimp our games that are coming out this week.

Games & Spiele
Beards, Cats and Indie Game Audio Folgen
A monthly podcast covering game audio development for indie games.
Folgen von Beards, Cats and Indie Game Audio
64 Folgen
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Folge vom 11.05.2015Beards, Cats and Indie Game Audio EP 16
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Folge vom 18.04.2015Beards, Cats and Indie Game Audio EP 15Here we are with episode 15. We're both finishing off games so we decieded to talk about that. And prepro at the same time. And then answered a few questions.
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Folge vom 19.03.2015Beards, Cats and Indie Game Audio Episode 14This month we managed to sit down with Austin Wintory while we were all at GDC and chat for awhile. From a seat on the floor at the back of Moscone we talk about game music, GDC, cats, beards and some other game audio related stuff. Unfortunately due to time we had to cut our Seinfeld/Firefly/ST:NTG conversation. Show notes. 00:00:00 Austin Wintory Introduction Austin Websitehttp://austinwintory.com http://en.wikipedia.org/wiki/Austin_WintoryGDC Website http://www.gdconf.com 00:02:33 IGF Awards http://www.igf.com/02finalists.htmlInvisble Inc http://www.invisibleincgame.com/ Phonopath http://www.phonopath.com/ Banner Saga http://stoicstudio.com/ Journey http://thatgamecompany.com/games/journey/ 00:05:05 Stoic’s origin story 00:08:40 Voiceover in Banner Saga and considerations for including voiceover in a game 00:10:30 Creating a sense of urgency for yourself and your music 00:11:35 Experiencing people’s personal reactions to your work Leisure Suit Larry https://www.replaygamesinc.com/index/getgame?gameId=13 Rouge Legacy http://www.roguelegacy.com/ flOw http://thatgamecompany.com/games/flow/ 00:15:00 Technical and creative process for composing 00:17:00 Feedback on your work from your collaborators and how to take in feedback 00:24:20 The challenges about talking about audio 00:31:15 Working on Banner Saga 00:35:00 Music in Watch Dogs http://watchdogs.ubi.com 00:35:52 What makes the best music for a video game 00:38:05 Working on Journey 00:45:25 Working on LEADtoFIRE http://www.pocketwatchgames.com/games.html#leadtofire 00:47:45 Austin’s process when starting working on a new project 00:49:20 The creative process when composing and designing sound Show notes by Kate Kelly from San Francisco, California kabakel.com.
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Folge vom 03.02.2015Beards, Cats and Indie Game Audio Episode 13Here we are again. This time around we chat about some new gear we each got and give a little advice if you're going to go buy some yourself. We talk about working a convention with your developers. And answer a bunch of good questions you sent us. Show notes. Gear: 00:00:00 MiniBrute. http://www.arturia.com/products/hardwaresynths/minibrute Telefunkin M82 http://www.telefunken- elektroakustik.com/products/mics/show_product.php?item=38 Shure SM7B http://www.shure.com/americas/products/microphones/sm/sm7bvocal-microphone Sony PCMD50 http://pro.sony.com/bbsc/ssr/cataudio/resource.latest.bbsccmsassets-cataudiolatestpcmd50.shtml Working a Conference: 00:05:50 The List https://www.patreon.com/creation?hid=855193&rf=177452 Matthew’s postconference interview https://www.youtube.com/watch?v=LVxfgI5BVJE Q&A 1. 00:24:40 Chris Trevino: What sort of documentation do you use to keep track of versions/edits of material while you're in development? Everything down from your DAW session naming schemes, excel spreadsheets, and sound file names. What bread crumbs do you leave yourself to get back to your source files and keep on top of version control? 2. 00:29:45 Todd Enyeart: What are your cats favorite treats? 3. 00:30:35 Jack Menhorn: Pro Tools 12 thoughts? Chris Trevino: And could you touch base on Pro Tools First? http://www.avid.com/US/products/protoolssoftware http://apps.avid.com/ProToolsFirst/ 4. 00:34:42 Shane Gravestock: How do you approach the direction and esthetics of sound design on a project you have complete creative freedom on? 5. 00:41:22 Steve Stems: I like hearing about any plugins you guys keep going back to, like Decapitator from Sound Toys. http://www.soundtoys.com/ https://www.soundtoys.com/product/decapitator http://www.soundtoys.com/product/echoboy http://www.soundtoys.com/product/radiator http://www.waves.com/ http://www.waves.com/plugins/hdelayhybriddelay#delayonbasssynthsinelectronicmusic http://www.waves.com/plugins/heqhybridequalizer#heqhybridequalizer http://www.waves.com/plugins/c4multibandcompressor#vocalmultibandcompression-withC4 http://www.waves.com/plugins/scheps73#scheps73eqoverview http://www.waves.com/bundles/apicollection http://www.fabfilter.com/products/saturnmultibanddistortionsaturationplugin Flamingo! trailer http://radiostatic.co/flamingo/ 6. 00:43:35 Alex Yllarramendy: Something about you or your YVR SD community about localization and deliveries to other markets? http://www.meetup.com/VancouverSoundDesigners/ http://www.eventbrite.com/e/seattlegameaudiomarchmeetupthursday326157pm- tickets15951544499 7. 00:47:47 Christian Linder: Not directly audio related, but do you think Windows 10 will offer new possibilities for indie devs to develop for PC and Xbox? http://windows.microsoft.com/enus/windows10/about 8. 00:48:43 Luca Fusi: Templates. Do you use them? How many/for what? What’s in them? Alternately, your favorite endofchain mastering and sweetener effects? https://www.izotope.com/en/products/mixingmastering/ozone/ http://www.waves.com/plugins/l1ultramaximizer#introductiontothel1andl2ultramaximizers http://www.waves.com/plugins/renaissancecompressor#mixingvocalswithplugins http://mcdsp.com/plugins/futzbox/ Futzbox Show notes by Kate Kelly from San Francisco, California kabakel.com.